We’re thrilled to announce that The Splatters was chosen as one of the PAX10 winners for the PAX Prime 2011 show.
So far we’ve been showing our game mostly at industry events but now this is the first time we get to show The Splatters directly to gamers which is VERY exciting for us!
Niv and I will be going to Seattle on August 26 to show off The Splatters and, looking at the dates, it looks like gamers visiting our kiosk will get to play the nearly-final version of the game – which is quite awesome.
So to celebrate our winning, check out our fresh teaser trailer for The Splatters. Enjoy!
A ‘behind the scenes’ look at Confetti Carnival’s development process
In this post I’ll take a closer look at the actual gameplay mechanics (with some new footage) of Confetti Carnival and share my thoughts on an issue that we’re dealing with for a long time.
I’ll start by teasing with a little video showing 5 different ways of getting bombs in Confetti Carnival. We’ll get back to that video later on so you might wanna watch it again after your done reading.
Before I go into things, I need a few words to explain the core concepts of the game to those who haven’t played it yet (which is almost everyone, since the game is still in development).
In Confetti Carnival, each round (of each level) introduces a group of blobs called Splatters and a set of Confetti Bombs. Your goal is destroy all the Confetti bombs on stage using the Splatters your given to play with. The way you destroy the bombs involve flinging your Splatters onto walls and watching them break up and spill their liquid. When bombs are washed by liquid they ignite and explode into confetti.
You play each Splatter at a time. You just point in the right direction and hit the ‘Slam’ button – the rest of the action is performed by physics simulation and learning to anticipate it is part of the skill the player needs to hone.
As the simulation unfolds the player can intervene at any time by hitting the ‘Flip’ button. What it does is reverse the motion of the entire scene (Splatters, bombs, liquid … everything!). This, turns out, is a very powerful and yet simple way of manipulating the simulation and players will consistently find new scenarios where it comes in handy. On top of that there is a cool (in my opinion) stunt and combo system that rewards shots that are more challenging, stylish or otherwise impressive.
Designing for different play-styles
Our design was aimed to enable players to ‘choose’ how intensely they want to play it. They can take their time carefully considering each shot or just go ballistic on it and try to clear the entire round (or even an entire level) with a very long combo of moves. This was mostly achieved by two main design decisions:
There is no time limit on rounds/levels at all.
If you wait for too long between stunts (~3 seconds) the current stunt combo will end (and score multiplier resets).
Pretty standard stuff, but what we are seeing so far, is that most players start by playing it slowly, which is expected since the game has quite original game mechanics. What we’re trying to do now, is slowly push players towards playing faster and doing longer stunt combos. When you try and achieve long combo strings, you need to play faster and adopt a more ‘reactive’ play-style where you roughly aim your shot and then use the ‘Flip’ and ’2nd shot’ mechanics to correct your move as needed. But that’s not the whole story – the rational behind our combo system is to deliberately make shots to generate more stunts even if the ‘easiest’ way to clear the round is more direct.
Not so long ago we made a one-minute pitch video where Niv talks about Confetti Carnival’s concept, gameplay, and basically, points out all the great stuff the game has to offer. It’s not so easy to pack everything we want to say into a one-minute footage, but we’re pretty happy with the outcome.
You might also want to check out our Teaser Trailer (in case you missed it), as each video tells a slightly different story about the game.
In two and a half weeks from now, Niv and I will fly over to Nottingham, UK, to present Confetti Carnival at GameCity 5 festival – I’m thrilled about it for so many reasons.
First, GameCity sounds like pure fun! Just talking to the people organizing this event made us feel so welcome. Checking out the schedule, lectures and guests only made us feel more privileged to take part of this event.
Beginning of a level - Everything's still quiet and peaceful
Second, it will be the first time we ever show Confetti Carnival in public, which is exciting and a bit scary at the same time.
Getting people’s reaction is, obviously, very important to us. We’re currently working hard on building the beginning of your adventure, where you learn how to do all the good stuff.
We want people to be able to play the game like we do in terms of controlling your Gummies and performing the stunts – not an easy task considering we have already played it so much.
We are also working hard on a new Versus mode for the game and hope it’ll be ready for the GameCity festival. If we finish it in time for the show, we plan to have Confetti Carnival Contests and promise free beers to the winners (we’re just two Indie guys at the moment – so we focus on small, tasty prizes).
We really hope to see you there and can’t wait for you to try out Confetti Carnival for the very first time.
We’re very excited to present SpikySnail’s new teaser trailer for our debut title Confetti Carnival.
This is, by far, the most we have ever revealed about our game since we had started working on it about a year and a half ago and I really hope this trailer will increase your appetite to know more.
The teaser was made entirely out of in-game footage (and kudos to Niv again on his awesome work on the real-time physics and fluid simulation).
So turn up the volume, go ‘Full screen’ and enjoy!
Stay Tuned
I still can’t give out all the details but it seems Confetti Carnival is going to have its first ‘outing’ next month. We’re extremely excited, so …
Stay tuned for a special announcement and details where you can come and get your hands on Confetti Carnival!